Introduction to Parallel Split Shadows
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Parallel Split Shadows Comprehensive Overview
For more information on Reloaded, check out the blog: http://fpscreloaded.blogspot.co.uk/ A demonstration map for testing Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
Implementation PSSM on XNA http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html.
Summary & Highlights for Parallel Split Shadows
- Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending
- Parallel Split Shadow Mapping
- Apart from the PSSM work (some also call this cascaded
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- Half-Life 2, (bad) Parallel-Split Shadow Maps
We hope this detailed breakdown of Parallel Split Shadows was helpful.