Introduction to Parallel Split Shadows

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Parallel Split Shadows Comprehensive Overview

For more information on Reloaded, check out the blog: http://fpscreloaded.blogspot.co.uk/ A demonstration map for testing Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.

Implementation PSSM on XNA http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html.

Summary & Highlights for Parallel Split Shadows

  • Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending
  • Parallel Split Shadow Mapping
  • Apart from the PSSM work (some also call this cascaded
  • A
  • Half-Life 2, (bad) Parallel-Split Shadow Maps

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