Introduction to Procedural Planet Rendering Test 2
Exploring Procedural Planet Rendering Test 2 reveals several interesting facts. Same as the first video, although I am messing around with colors.
Procedural Planet Rendering Test 2 Comprehensive Overview
This is a process of loading a previously generated Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Shows some progress with the
Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ...
Summary & Highlights for Procedural Planet Rendering Test 2
- I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the
- GPU intensive
- My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ...
- Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ...
- A
Stay tuned for more updates related to Procedural Planet Rendering Test 2.