Exploring Unity3d Mini Galaxy Simulation By Computeshader Gpu Computing

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  • Terrain Size : 32768 m² Trees : 10 000 000 Drawcalls : 400-800 FPS : 80-400 fps Memory : 1.3Go
  • In this video I'm showing my implementation of a
  • simulating 10 million particles in URP, all having collisions with depth texture.
  • Use
  • Quite a while back I was playing around with the density wave theory (https://en.wikipedia.org/wiki/Density_wave_theory) and ...

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In this present video, I have proposed Watch a better version here http://www.youtube.com/watch?v=_UBHG2cDD7g nBody brighter version; recommend you watch 1080 HD version) nBody GPU

This is a short clip showing a project done on a weekend to learn about using

In summary, understanding Unity3d Mini Galaxy Simulation By Computeshader Gpu Computing gives us a better perspective.

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