Exploring Weaver Visual Basic Tutorial Break Out 012

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  • The first of many to come. We gather images for our project and create pictureboxes for the objects. Get a look at using project ...
  • We continue with the win and lose conditions.
  • Today, we will cover screen coordinates, debugging labels, and player movement.
  • We will put in line numbers, fix word wrap, put in limits for the player slider movement, and get the blocks to
  • Adding sound effects and a main menu/splash screen.

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Creating High Score load and save ability. Finish the high score options and build. Setup new levels. Create restart menu and subroutine.

We start a UI and fix some inner workings...

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